Alfred Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (2024)

Alfred Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (1)

This is a ranking page for the hero Alfred - Floral Protector from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Alfred.

List of Contents

  • Rating and Basic Information
  • Best IVs
  • Best Builds
  • Stats
  • Roles, Strengths, and Weaknesses
  • Should you Unlock Potential?
  • List of Skills
  • Community Feedback
  • How to Obtain / Illustrations / Voice Actor / Quotes
  • Related Guides
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Alfred Rating and Basic Information

Alfred Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (14)

Overall Rating9.0/10
Reroll Ranking (excluding Inherit Skill)A
(▶Reroll Ranking)
Ranking (including Inherit Skill)A
(▶FEH Tier List)

Alfred - Floral Protector: Basic Information

Color / Weapon Type / Move Type

Blue/Lance/Cavalry

Rarity

5 Star

What Kind of Character Are They? ・Weapon skill grants bonus stats, grants a follow-up attack, denies foe's follow-up attacks, and grants Special charges during combat.
・Exclusive A skill grants bonus stats and slows down foe's Special charges.

Alfred Skills at 5★

Arcane Qiang

Might: 16 Range: 1
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and also, if unit or foe initiates combat after moving to a different space, grants Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.)

Bonfire

Cooldown Count = 3
Boosts damage dealt by 50% of unit’s Def.

Self-Improver

Grants Atk+10, Spd+5, Def+20. Inflicts Res-5. At start of combat, if unit's HP ≥ 25%, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)

Flow N Trace 3

Enables 【Canto (Rem. +1)】.
If unit inifiates combat, neutralizes effects that prevent unit's follow-up attacks.

Cross Spur Atk

Grants Atk+5 to allies in cardinal directions of unit during combat.

Alfred Best IVs

Recommended IVs

StatSuperboon/SuperbaneIV Recommendation
HP (18)Alfred Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (24)★★★☆☆
Atk (15)Alfred Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (25)★★★★★
Spd (3)Alfred Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (26)★★☆☆☆
Def (10)Alfred Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (27)★★★★★
Res (5)Alfred Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (28)★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All UnitsTrait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Atk / -Res

The best IVs for Alfred are +Atk and -Res. His Atk is a superboon and is very high at base 45, further boosted by Self-Improver.

While Def is also a very important stat, Self-Improver boosts it by a hefty +20, which is enough to function as a sturdy physical tank.

His Res is below average and is even reduced further by Self-Improver, making it a dump stat.

+Atk for a +10 merge

We recommend +Atk when merging Alfred up to +10 to improve his offensive performance. His physical bulk is already sufficient with Self-Improver.

Alfred Best Builds

Bulky Attacker Alfred

HOT

Alfred Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (29)Arcane Qiang

Alfred Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (30)Reposition

Alfred Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (31)Bonfire

Alfred Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (32): -

Alfred Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (33)Self-Improver

Alfred Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (34)Flow N Trace 3

Alfred Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (35)Atk/Def Menace

Alfred Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (36)Atk/Def Catch 3

Alfred Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (37): -

How to Use, Explanation

Alfred's skills and stats work best with a bulky physical attacker set. Atk/Def Menace is used to extend his Atk/Def stat lead on his foes further. Atk/Def Catch synergizes with the debuffs from Menace.

General Use / Budget Alfred

Alfred Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (38)Arcane Qiang

Alfred Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (39)Reposition

Alfred Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (40)Bonfire

Alfred Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (41): -

Alfred Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (42)Self-Improver

Alfred Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (43)Flow N Trace 3

Alfred Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (44)Cross Spur Atk

Alfred Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (45)Atk/Def Solo 3

Alfred Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (46): -

How to Use, Explanation

Alfred's base kit also works as is, with Cross Spur Atk providing team support over a self-buff skill like Menace or Rouse.

Source Heroes for All Skills

Alfred Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
180
HP

Alfred Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (47)40

Rank: 419/1117
Atk

Alfred Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (48)45

Rank: 18/1117
Spd

Alfred Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (49)25

Rank: 778/1117
Def

Alfred Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (50)43

Rank: 21/1117
Res

Alfred Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (51)27

Rank: 435/1117

Stat Values

Lv 40+10 Stats (5★)

HPAtkSpdDefResTotal
+10 Merges W/ Skill Bonuses4576346826 249
Lv.40 +104550294831 203

Stats at Lv 40

HPAtkSpdDefResTotal
5★- Adjusted for Skills4071306322226
5★ Lv.404045254327180

Initial Stats (with Skills)

HPAtkSpdDefResTotal
5★ Lv.11841830097

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total

Summer Hríd

40 47 27 47 24 185

Mycen

40 46 16 45 37 184

Alfred Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (54) Alfred

40 45 25 43 27 180

Geoffrey

40 46 40 29 25 180

Jeralt

41 43 26 39 30 179

Duessel

41 39 18 39 31 168

Zeke

40 40 15 38 35 168

Fernand

45 41 26 32 23 167

Conrad

40 31 22 34 35 162

Fallen Berkut

40 35 17 35 30 157

Dimitri

40 36 29 34 18 157

Death Knight

40 35 25 30 27 157

Note: Stats bonuses from skills are not taken into account.

Alfred Roles, Strengths, and Weaknesses

Alfred Roles

Alfred - Floral Protector Roles
Close-Physical Ranged-Physical Close-Magic Ranged-Magic
Physical Wall Magic Wall Effective Weapon Movement Assist
Exclusive Skill All-Range Counter Recovery Refresher
Legendary Mythic Duo / Harmonized Resplendent

Alfred is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Alfred Strengths

Arcane Qiang as multiple in-combat effects

Alfred Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (80)

Alfred's Arcane Lance, Arcane Qiang, accelerates his Special trigger, grants Atk/Spd/Def/Res+5, grants a follow-up attack while denying his foe's own follow-up attack, and grants Special charges per attack if the initiator moved to a different space.

This inheritable Arcane weapon is perfect for units who wish to trigger their Specials often. 3 cooldown Specials like Bonfire trigger after one attack, while Galeforce can be charged up in one round of combat.

Self-Improver grants a lot of bonus stats and inflicts Guard

Alfred's exclusive skill Self-Improver grants Atk+10, Spd+5, and Def+20, in return for inflicting Res-5.

Additionally, it also applies a Guard effect onto the foe during combat.

The raw stats turn Alfred into a very formidable physical tank, and can even be used to win Def checks due to the nature of raw stats over in-combat bonuses.

Alfred Weaknesses

Weak to Cavalry Effective Weapons

Alfred takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon is sure to take him down. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Alfred - Floral Protector Only Appears as a 5 Star Hero!

Alfred - Floral Protector only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Alfred - Floral Protector if a 4 Star version is released!

Unlock Potential Tier List

Alfred - List of Skills

Weapons

Skill NameMightRangeEffectLearned At

Iron Lance

61No Effect5★

Steel Lance

81No Effect5★

Silver Lance

111No Effect5★

Arcane Qiang

161Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and also, if unit or foe initiates combat after moving to a different space, grants Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.)5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill NameEffectLearned At

Glowing Ember

(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. 5★

Bonfire

(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Def. 5★

Passives

Skill NameEffectLearned At

Self-Improver

Grants Atk+10, Spd+5, Def+20. Inflicts Res-5. At start of combat, if unit's HP ≥ 25%, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)5★

Flow N Trace 1

Enables 【Canto (Rem. +1)】.
If unit's HP = 100% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks.
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1. (If unit used a movement skill that warped them, its remaining movement is 0.)
(Unit moves according to movement type. Once per turn, cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)
5★

Flow N Trace 2

Enables 【Canto (Rem. +1)】.
If unit's HP ≥ 50% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks.
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1. (If unit used a movement skill that warped them, its remaining movement is 0.)
(Unit moves according to movement type. Once per turn, cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)
5★

Flow N Trace 3

Enables 【Canto (Rem. +1)】.
If unit inifiates combat, neutralizes effects that prevent unit's follow-up attacks.
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1. (If unit used a movement skill that warped them, its remaining movement is 0.)
(Unit moves according to movement type. Once per turn, cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)
5★

Spur Atk 1

Grants adjacent allies Atk +2 during combat. 5★

Spur Atk 2

Grants adjacent allies Atk +3 during combat. 5★

Spur Atk 3

Grants adjacent allies Atk +4 during combat. 5★

Cross Spur Atk

Grants Atk+5 to allies in cardinal directions of unit during combat.5★

Alfred as a Source Hero

Alfred Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (95)

Value of Skills ★★★★★

Alfred has Arcane Qiang, Flow N Trace 3, and Cross Spur Atk as valuable inheritance options.

Definitely prioritize Arcane Qiang above the other options. Cross Spur Atk may be inherited together with any of the other options by acquiring Spur Atk 3 first.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Alfred?

Top tier hero. Must summon. 20

Votes

Summon if you need his/her hero archetype. 0

Votes

Summon if you like this hero. 5

Votes

Summon for his/her Skill Inheritance options. 28

Votes

Pass on this hero. 0

Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Alfred / Illustrations / Voice Actor / Quotes

How to Get Alfred

Obtain Through Regular Summon

Alfred is a limited time Rearmed Hero who can be pulled from their debut banner or focus banners. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Nick Wolfhard
Illustrator kaya9
Appears In

Fire Emblem: Engage

Illustration

Alfred Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (96)

Alfred Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (97)

Alfred Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (98)

Alfred Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (99)

FEH: Related Guides

Legendary Heroes - Hinoka: Thundering Wings

Alfred Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (100)

Heroes from Legendary Heroes - Hinoka: Thundering Wings
Legendary Nanna
[9.5/10]
Rearmed Ophelia
[9.0/10]
Legendary Hinoka
[9.5/10]
Legendary Caeda
[9.0/10]
Legendary Myrrh
[9.0/10]
Alfred Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (106)Alfred
[9.0/10]
Dagr
[9.0/10]
Seiðr
[9.5/10]
Legendary Robin (M)
[9.5/10]
Legendary Corrin (F)
[9.0/10]
Legendary Micaiah
[9.0/10]
Ascended Elincia
[9.5/10]

See All Blue Heroes

▶︎Return to the Blue Heroes Page

All Types of Blue Weapons

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Alfred Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (2024)
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